Consolidated Lore Documents from Dragon’s Delve

Misc by DM Tristan Add comments

Crasien’s Journal
Added October 16, 2011

This tattered tome has a stiff leather cover with an iron hasp. Inside, the writing is a tight scrawl in a mixture of Common and the occasional bit of Abyssal on pages stained, smudged, and occasionally torn. All these factors work together to make this a very difficult book to read.

It is written by a wizard named Crasien who serves the demon lord Rivenyk and his lieutenant Czarzem. It describes the former as a being of darkness and temptation, the latter as a crawling, buzzing, insectile horror.

Crasien’s veins flow with demonic blood, some ancestor of his having been seduced by lord Rivenyk. The demon prince used this blood-link to demand service from him. In the dark lord’s service Crasien crafts magic items. Ultimately, he is to craft an item that will help Rivenyk control mortal minds on a large scale, but the wizard knows that his skills are not yet up to that task.

The journal delves deeply into magical esoterica, but mentions a few other items of interest. First, near his quarters is a room with a dangerous magical effect, in which he stores some potions in a chest. The effect can be deactivated using a three digit code on some nearby panel with buttons, but it does not say what the code is. Down the steps in that same room, beyond a few guards, a planar gate leading into the Abyss itself gives the inhabitants here the ability to go back and forth from this world to that horrific realm beyond.

On the topic of the Abyss, he mentions that portions of the Sprawl of the Demon Liege grow so wicked and fill with such hate that soon they will slip entirely into the Abyss. These chambers no longer resemble their former nature, but seem like caverns made of wounded, seeping flesh.

Lastly, Crasien describes his jealousy for the demons that get to conduct experiments with something called the Vraedix. He doesn’t explain what that is, other than its some magical creation of the Mages Four (the core of it having been brought from some other world) which lies near the Court of Czarzem, reached by going down the aforementioned steps.

Note From Czarzem
Added October 16, 2011


You and your warriors must strive harder to keep out intruders. Keep in mind if you do not, I have need of new fodder for the pain pits.

Should you need information or advice, consult the great demon face.

Your Master,


Cult of Glarias History
Added October 8, 2011

This ancient scroll, extremely fragile with age, details a portion of the history of the Cult of Glarias, the Goddess of the Moon. It is written in a very steady script, in the Common tongue, but with usage and word choice suggesting language used many hundreds of years ago.

It explains that long ago the cult of Glarias desired to build a secret temple for their goddess. Being a goddess of secret knowledge, this temple would need to be hidden and hard to reach. A location deep underground would serve them well (Glarias dwells in the shadows, after all), but easy access to the surface would be needed so that proper homage could be directed to the moon goddess directly when needed.

The scroll then describes how the high priestess at the time, Ipharimigen, chose Dragon’s Delve. The Mages Four were long gone, and no one had heard from the dragon, Metterak, in centuries, so it was deemed to be safe despite how remote and generally shunned the place remained. The priests built a temple just below the surface in a chamber on the first level of the dungeon. Then they explored down deep, finding many menaces left over by the Mages Four and creatures that had otherwise taken up residence in the dungeon. They dared go down no deeper than the seventh level of the dungeon, where they built the grand temple to their goddess. When it was complete, they fashioned a magical means through which they could travel from one temple to the other instantaneously.

Lastly, it describes the planting and nurturing of something called the “Moontree” on the hill above the dungeon. This sacred tree would channel the moon’s energy down into the underground locations used by the priests. The eternal Moontree would ensure that no matter what, the Moon Goddess’ power would flourish.

The Black Book of Venom
Added June 5, 2011

This book is bound in worn black leather with a leather cord to tie it closed. The illuminated pages show images of black snakes, silver daggers, red murder, and gruesome death. The text, written in the Common tongue in a flowing, swirling hand, meanders in a difficult-to-follow style, relating both the deeds of a serpent god named Nag and the rites and rituals needed to appease him.

The book relates a dogma that is both twisted and foul. To most readers, its vile scriptures make little sense. However, it does give an insight into the dark cult. Reading the book, you learn the following things that the Venom Cultists believe:

(1) Murder gives one strength. Lives taken add to one’s own life force.
(2) Vengeance is one’s duty. One who is slighted that does not slay the wrongdoer is himself both a fool and a wrongdoer.
(3) Substances and objects that can slay are holy, a gift from the divine. Poisons, weapons, and deadly animals are examples of the sacred.
(4) Nag has a mate, Nagaina, who is both subservient to, and yet more deadly than, Nag.
(5) Nag demands living sacrifices, preferably those who are slain by poison.
(6) Nagas, lamias, and hags revere Nag and are willing to work with humanoid members of the Venom Cult.
(7) Among Nag’s rewards to his faithful are his own progeny, fiendish cobras of tremendous size that will aid cultists.
(8) Supposedly, every hundred years, a creature is born that is “venom-touched” that is particularly blessed by the dark gods of murder. This individual must be found and protected by the cult. To prepare for this task, cultists should build a hidden temple fortress in a remote locale, but not too distant from potential sacrifices.

Assessment of the Defense of the Temple From Outside Incursion
Added June 5, 2011

By Captain Naralliki

Unlike what others believe, I do not think that the primary threat to the temple comes from the adventurers or explorers seeking to plumb the depths of Dragon’s Delve. These individuals spend most of their time in the levels above the temple, and even when that is not the case seek passage ever deeper, and the temple is not on the way down from either the entrance from Level 5 or the surface entrance via the Old Man’s Tunnel.

The relative impassibility of Level 4 suggest that anything on that level or above is not a concern. While the magical gateway to the Mystical Island of Khorant on Level 5 is cause for vigilance, I do not think those forces have any motive to come here in numbers significant to post any kind of threat. Individual creatures, such as the occasional troll or girallon, can actually be useful. Bribing or coercing them into service has proved valuable from time to time.

Lastly, the authorities in Brindenford no longer pose any real challenge. At this point, temple forces are large enough and powerful enough that, should our presence be detected, we can eliminate the sheriff and his deputies and any that would support them quickly. This would be regrettable, as it could prompt intervention from some powerful outside source, but thankfully the Lost Duchy is well beneath the notice of most of the nearby kingdoms.

No, the only real threats to temple security are the demons and their allies on Level 7. At some time in the future, they could decide to annex this region of the dungeon and we would be hard-pressed to fend them off.

In this light, I make the following recommendations:

(1) We block the passage from the west at the natural cave with a secret door so that those come from the west or the surface have no idea that we are here.
(2) We place traps all along the passage from the west, from the cave to the entrance.
(3) We recruit some serious mercenary help and position them at the entrance to the temple. I recommend some trolls or perhaps a giant.
(4) We being serious planning sessions to make a preemptive strike against the forces of the demon liege. We are, however, a long way from amassing the power to do so.
(5) Convince Kadru the naga and Takshaka the hag to remain closer to the entrance.
(6) Utilize the skills of our two assassins to infiltrate Level 7 and gather intelligence.
(7) Get the priests to work on developing some new spells to aid us against demonic forces, and the demon’s troglodyte allies/servants.

Dojo Clue
Added June 5, 2011


The Book of Mastery Mui Yan
Added June 5, 2011

The binding of this simple book has decayed enough that it falls apart in your hands. The pages are stiff and yellowed, with some of the text too faded to read. Nevertheless, you can still read most of it. It describes the history and teachings of a powerful warrior named Mui Yan. Hailing from an unnamed, greatly distant land, Mui Yan arrived in the lands you know after being exiled for some crime.

At first, Mui Yan simply wandered as a mercenary, besting every fighter and warrior that he stood against. He was a master of every weapon, and every form of weaponless combat as well. In some cases, he took on entire legions of warriors himself, leaving none standing on the field. Eventually, however, he gave up this life and decided to train others in his unique skills and methods.

He sought to build his dojo in a place that was difficult to reach. He did not want to be bothered by amateurs and louts. He wanted only those already great in power, skill, wisdom, and intellect to come to him. After crossing the land over, he finally decided to plumb the depths of the legendary dungeon of Dragon’s Delve. Deep within its reaches, amid the infamous monsters and traps of the deadly subterranean labyrinth, he built his training facility. According to the book, Master Mui Yan (as he is now known) achieved immortality through his studies in martial arts and skills, and so there is every reason to suspect that he is there still, awaiting new students worthy of his instruction.

The book also describes a waypoint built by his followers to provide succor to those who attempt to make their way through the dungeon to reach the dojo. From the description, it would appear that you have discovered this waypoint.

The teachings of Mui Yan are difficult to understand by reading the book. It becomes quickly obvious that the book was meant to supplement the teaching gained in the actual dojo. However, by reading through the book, it is obvious that if the dojo is still there, and if Mui Yan is still alive, great new martial skills and powers could be obtained there.

Letter From Island of Khorant
Added March 19, 2011

To His Lordship, Master Grahlus, Supreme Jungle Master, Darrulm,

It is with the greatest respect and honor that I agree to your terms. In exchange for 20 human slaves, I shall personally see to it that my finest smiths fashion for you a glorious harness of full plate armor as befits your massive and muscular frame.

Although I have nothing but the utmost trust in you, as a gentle reminder, I would humbly add that the slaves should be, for lack of a better term, fresh. My galley needs strong backs and able bodies to guide her safely in and out of Skull Cove.

I am certain that this will be the beginning of a long and fruitful alliance between us and the end of the needless hostilities that benefited, ultimately, no one.

Blessings of the Shark God upon you and your endeavors.

Captain Judius Darkblood, the Pirate King

Page From Setaraghos’ Journal
Added January 22, 2011

…too horrible to contemplate. The Terrible Man once again haunted me in slumber. With his eyes like Hellish daggers and his skin of smooth obsidian, he gazed upon me as I stood transfixed by his power. He spoke to me with the voice of my own father, though it brought no comfort.

“Take the paladin’s sword, Setaraghos. Take it to the chamber which becomes the island, east beyond the lightning. Take the sniveling Ilithstra with you. Pass through the jungles of Khorant, and use your mortal spells to fend off the dangers there. Pass through the jungles until you find the temple ancient even by my own standards, its stones cut before your race was born.”

I told him that I would do as he commanded, if only he would absolve me from future visits in my dreams. But Rivenyk silenced me with a gesture and continued to speak.

“The sword contains the paladin’s very soul, Setaraghos, and it is a soul that I desire. When you reach the innermost chamber of the temple, you will find three more such objects, all of which contain the pure and blameless souls of others that I have trapped. Wait there and I will provide to you and Ilithstra a ritual and a power accessible only in that nameless place to loose the souls that I may feed upon them. The then-empty vessels, worthy treasures all, shall be yours to keep as a reward.”

With that as his final word, he disappeared and I awoke. His face, however, seems burned upon my very eyes so that I see him always, awake or asleep, eyes open or closed. I have no thoughts other than compulsion and regret. I see in Ilithstra the same terrors that I feel, but it gives me no comfort. Her experiences are far greater than my own, and I wonder at the spiritual stamina she possesses to remain even a little sane. And to be sure, she is only a little sane. She seems to have endured visions of the Lord of Darkness, as she calls him, for now she cannot…

The Song of Azassarah
Originally Posted November 7, 2010

Sing to me, angels, of the man who drove the white ships back into the sea.
Sing to me of the saint vested in red, who stole might from the gods.
Sing to me, angels, of he who would wield purloined power to protect the land.
Sing to me of the saint vested in red, who stole might from the gods.

Buried well in the lore of the mystics who name themselves the Apodictic Order lies the origin of the man known today as the Red Saint. Born Azassarah, son of Guillon, as a young man the Red Saint showed an aptitude that should have led him into the priesthood of some noble god of the Southron Lands, such as hoary Oculus, the Watcher of Infinity, or even Nia-shamas, Matron of the Thousand Stars. But such was not to be. Azassarah did not become a priest, but instead enrolled in the Recherche, the great academy of the arcane in distant Larn, where the desert sun never knows challenge.

Deep in the bowels of the ancient university, Azassarah learned forbidden arts allowing him to call upon the puissance of the gods without giving them worship. The mage-to-be learned to call upon divine power without serving as a priest. Thus did he follow in the steps of others of the Apodictic Order such as timelost Mai’aos, who defeated the nightgaunt horde of Bela-Shuma.

Conjuring angels to compel from them their secrets, Azassarah learned even greater secrets of theurgy and mystic lore. When finally ready, he used his newfound power to overcome Devich, command of the Ghoul Armada on an island in the Starswept Sea. Hailed as a hero of all the coastal kingdoms, he continued to wield his borrowed spells and purloined power for the good of those around him. Pirates and marauding giants, demonic sorcerers and dragons of all colors fell before him. It was not long before all who encountered him referred to him as the Red Saint, named after the traditional crimson vestment of the Apodictic Order.

Eventually, however, Azassarah learned of yet another threat, this time far to the north. Guided by divinations and second sight, the Red Saint led an army of fanatic dervish-soldiers and griffon-borne cavalry to confront the evil of Lord Saral, who had gained much in the way of wealth and power and even more in the way of monstrous followers, by exploring the dark recesses of that most unholy of labyrinths, Dragon’s Delve.

When Azassarah’s forces arrived in the region surrounding the infamous dungeon, a barely civilized wilderness at the time, they encountered Saral’s horde of dark-eyed men, hunched were-creatures, baying gnolls, and teeth-clenched ogres. Many who claim knowledge of the day contend that Saral’s intent was neither overtly malign nor destructive. His was not a goal of the conquest or destruction of the civilized lands, but instead he sought to carve his own kingdom from the wild lands.

But Azassarah and the angels that whispered to him believed differently. Singings carefully-chosen paeans to various gods of war, designed not to give them praise but to further adopt their might and insight, the mithral-clad Southron army fell upon the gathered host of Lord Saral at the Battle of Poet’s Bridge. Silvered arrows rained up into and then down out of the cloudless sky, and dervish falchions met gnoll shields and spears.

Azassarah won the day at Poet’s Bridge, scattering Lord Saral’s varied followers into the wilderness, many never seen again. The wizard turned Saral’s use of the upper levels of Dragon’s Delve against him, calling upon intricate secrets long believed lost even by those who understand theurgy to turn a portion of the dreaded labyrinth upon itself, forging it into a mystic prison.

The final circumstance of Lord Saral himself has long been open to much debate about sages and scholars. Was he slain in the battle? Imprisoned with his troops? Did he escape to some distant land? Accounts providing clear resolution have all been shown to be false. What is known, however, is that after Poet’s Bridge, the Red Saint turned his gaze upon the tower of Saral’s former right hand, Terregaunt. Despite the latter man’s disavowal of any of his former master’s current plans, Azassarah felt that Terregaunt could not be trusted to remain free. If anyone might attempt to rally the routed forces still strewn throughout the forest, it would be Terregaunt.

Despite mysterious magic used to buttress his might tower, Terregaunt could not stop the Red Saint from breaching his defenses. The mage’s theurgic might was simply too great.

Uoto the great mail-clad warrior, son of a deva and a priestess-princess from sand-strewn Larn, leapt from his griffon mount onto the top of the tower. Proud and tall Uoto, thews shimmering with holy flames, was first among the Red Saint’s armies. But at the top of the awesome tower stood Terregaunt himself, clad in his infamous breastplate of unbreakable glass, wielding the Twin Sword of Avarang.

The two circled each other for moment after long moment, saying nothing. When finally they clashed, the ring of mystic metal against mystic metal echoed across the land. Each man believed the other to be an interloper, an infidel, and a threat too dangerous to handle. The half-divine warrior’s blows were quick and fierce, and any who would have seen the first moments of the conflict would have been certain of his victory. But memories buried deep in the muscles of a fighter like Terregaunt blossom when challenged, and his skill and power came back to him. He strengthened and improved as Uoto tired and weakened.

Eventually not one but both of Terregaunt’s matching blades pierced the deva-son’s breast, sending silver mail clattering down the ides of the tower. His champion slain, the Red Saint himself intervened, incensed. Spell after spell rained down upon the might Terregaunt until he fell, not dead but subdued by sorcery.

The Red Saint placed the warrior within his forbidding prison and took the tower for himself. There was little time for the mystic to rest, however, for baleful tidings arose from the south. In his absence, the Ghoul Armada had returned under the banner of an even mightier and more malevolent undead sea-king. Azassarah left an elven knight named Bethirion in charge of the army now occupying the region.

Azassarah ultimately sought to become a god himself, because only a god could fight the battles he felt needed fighting. Looking beyond potential threats like Lord Saral, the Red Saint saw the demon lords and even the gods of darkness as the true foes he needed to overcome. Such was his sense of duty. Such was his arrogance.

Bethirion ruled over what would one day, years later, be called the Duchy of Chordille, for a handful of years. Word reached him that Azassarah had been slain when the demon lord Esezu broke his staff of power in a retributive strike upon the flagship of the Ghoul Armada. Claiming to be the Red Saint’s successor, Bethirion returned south. When seers told Bethirion that Azassarah lived still, having been flung to a distant nether-plane rather than being killed, Bethirion brooded over the situation for six days and nights.

Eventually, his solution was not only to ignore the diviner’s words, but to put each to death so that their words would never be heard by any who might seek to challenge Bethirion’s right to claim the amassed wealth and holdings of Azassarah, which overshadowed that of kingdoms and empires.

Some claim that the gods finally saw fit to punish the man who sought their power without giving them due reverence, without following their teachings, and without adhering to their dogmas. Others say that it was those same gods acting on the Red Saint’s behalf, which struck Bethirion down in a hunting accident just a year and a day later. Whichever the case, the legacy of the Red Saint is now mostly forgotten. His armies and followers have long since gone, his wealth and lore scattered with them.

The years have slowly consumed the memories of the once-great mystic. Even most of the Song of Azassarah is lost. Most bards only sing the verses regarding the battle of Terregaunt and Uoto today, and even then, only those of the older school know that much.

Note From Terregaunt’s Tower
Originally Posted October 22, 2010


There is more going on here than I first believed.  Perhaps more than even the warrior Terregaunt realized when he commissioned this tower to be built.  I had believed the unique aspects of its structure simply gave it strength as well as helped protect and preserve what lay inside.  Now I suspect the entire tower is a massive conduit channeling otherworldly energies.  It is possible that the violence of the attack on the tower which liberated it from our enemy actually tuned this channel toward negative energies.

Until I can confirm or deny this theory, I bid you make certain that no further violence occurs within these walls.  Even the most minor conflict may start a cascading reaction ultimately transforming the tower into a portal directly to the plane of chaos and hate.

I shall leave Terregaunt’s key for the prison here should you need to interrogate him regarding further developments.


Note from Black Dragon Wyrmling’s hoard
Originally Posted September 18, 2010

Took the sword with the paladin’s soul and gave it to Setaraghos in the Aberrant Laboratory.

Found the gold statue in the chapel and sold it to buy grog for the gnolls.

Salas’ Notes
Originally Posted September 19, 2010

Written in Draconic, these are Salas’ hastily and messily scribbled notes, poorly organized and woefully incomplete, regarding the bloodline rock.  Reading through these notes requires about twelve hours and even after that, the reader basically only knows the following things:

(1) The bloodline rock is a naturally occurring phenomena, resulting from some extraordinarily powerful source of magic much deeper below, probably in a much deeper level of the dungeon.

(2) The bloodline rock only offers anything to those with some inherent magic in their bloodline, such as sorcerers, tieflings, half-dragons, and so on.  Of course, magical creatures in their own right such as dragons, demons, hags, fey, and so on also count.

(3) The rock rewards some amount of personal sacrifice on the part of such a being with additional magical power.

(4) Prolonged exposure to the rock can grant special mystical abilities to any creature.

Salas, the troglodyte author, is an evil, selfish, arrogant, and twisted individual.

Some History of Dragon’s Delve
Originally Posted September 12, 2010

Although some believe that the story of Dragon’s Delve begins with a dragon that gives the place its name, it’s actually a place far more mystical than an ancient wyrm.

Long ago, a vast clan of dwarves delved into the earth in search of a mysterious stone that fell from the sky.  Even today, there seems to be a lingering magical strength in the area, as if magic were a receding tide, gathering into a pool here as it retreats into the depths.  These dwarves created much of the foundations of the dungeon now called Dragon’s Delve, but they named their creation Stoneseek.  No one knows what they found, but the dwarves left and have never returned.

A few thousand years ago, powerful wizards came to Dragon’s Delve – the Mages Four.  Stirring rumors of mystical creatures from this world and others, they hermited themselves away in their subterranean laboratories, workshops, and libraries. In the end, these wizards sealed up Dragon’s Delve, and soon the place faded into lore found only in books and old men’s tales.

Years later, Lord Saral and his henchman Terregaunt found the dungeon. According to the legends, they broke the mages’ seals and made their way down to the very depths of the place, only to confront a dragon in his own court. Their companions slain, Saral and Terregaunt retreated to the surface. Terregaunt retired with the wealth he had earned and built a tower not far away, but Saral used his treasure to raise an army. Possibly deluded with power, Lord Saral’s army threatened the surrounding lands until a mysterious spellcaster named Azassarah appeared from the east with an army all his own. Proclaimed the Red Saint, Azassarah’s army defeated the oppressive forces of Lord Saral above, and within, the dungeon.

In much more recent times, fortune granted Duke Bryson Chordille the surrounding lands, and he built his keep on the hill atop Dragon’s Delve. While his workers carved out cellars and dungeons for him, they found their way into the vast labyrinth. But when war came to the mainland Westhaven withdrew its support for outlying settlements. The duke himself was eventually slain and the keep razed a little less than 100 years ago Some claim that some ancient curse or power–unearthed when the cellars of the keep were carved out–brought about the duke’s end. Whatever the case, the land around Dragon’s Delve is known only as the Fallen Duchy, to those old tomes and notes that mention it.

History of the Font of Dreams
Originally Posted September 5, 2010

This is a collection of scrolls written at different times, in different hands.  The authors, however, are unidentified and may have been simple scribes recopying still older works or taking dictation from yet another authoritative source.

The scrolls describe how, after conquering Dragon’s Delve and making it their own, the infamous spellcasters called the Mages Four began assembling a number of creatures that would serve them as slaves, soldiers, agents, messengers, and envoys outside of the dungeon.  These creatures included monsters that they created through experimentation and hybridization, such as owlbears and chimaeras, and more natural creatures such as ogres, trolls, wyverns, and medusae, to name just a few.  Even with their vaunted power, however, the Mages Four needed a way to keep these creatures in line.  While not a threat to the mages themselves, these servitors frequently fought amongst themselves and there was much needless violence and loss of life among their ranks.

So one of them, Lissandera the Enchanter, began work on a powerful artifact-level magic item that would control the servants.  When it didn’t work quite right, she was aided by her colleague, Pholaen, who tapped into the chaos magic deep at the heart of Dragon’s Delve.  It was Cabal the Conjurer, however, that put the finishing touch on their creation by summoning an otherworldly spirit to inhabit the item and make it function exactly by way they wished.

Their creation was a fountain that produced enchanted water.  Any creature drinking of the water opened itself up to visitations in their dreams in which the spirit of the fountain gave them commands that they had to obey.  The so-called Font of Dreams brought peace to the servants of the Mages Four, as well as efficiency and order.  The creatures it was to control would have to sleep near it to gain the visitations, but once the received their marching orders (sometimes literally), they could go anywhere and the compulsion would stay with them.

But time passed, and eventually the Mages Four disappeared.  The fountain, left alone, began to fear for its own existence.  In fact, fear and paranoia governed its existence.  So it began issuing its own orders.  It commanded whatever creatures that came in contact with its waters to stay with it and protect it.

The Font of Dreams dwells (if such a word can be used) to this day in Dragon’s Delve, surrounded by a small army of guardians and protectors.

Serrestique’s Book
Originally Posted August 23, 2010

The author of this handwritten book was a female human wizard named Serrestique (she gives no surname).  Written over a period from twenty years ago to about ten years ago, it details her travels across the continent searching for magical secrets and ancient lore.  Very early on, she learns about a group of spellcasters called the Mages Four.  Her studies regarding them after that appear to become fairly obsessive.  She seems to almost revere them in the same way as one might revere a pantheon of deities.  Although the writing is wordy and rambling, it does contain some pertinent details regarding these arcane spellcasters.

As a group, these mages came to Dragon’s Delve perhaps 400 years ago.  This was long before the building of Chordille Keep, but still long after the dungeon was initially created by dwarves in the distant past, and even long after the coming of the dragon Metterak, from whom the dungeon gains its current name.  The Mages Four explored and more or less conquered most of the dungeon, and made it their own.  These rather arrogant arcanists reshaped it according to their needs, but were interested in more than just a place to call home.  They found that there was an ambient power here of almost limitless scope.  More than anything, they wanted to narness and use this mystical energy.  To that end, they tried many things over a very long period of time, and eventually created something called the Entropy Engine.  As of the writing of this book, Serrestique never learned the location of the Entropy Engine or the final fate of the Mages Four, although she claims to have learned how to tap into its engines to help her create permanent magical effects.

The book also offers some details regarding the individual natures of the Mages Four.

Caval the Conjurer: this human male wizard specialized in conjuration spells and summoning tricks.  He knew the true names of many extraplanar creatures and traveled to other planes on a regular basis.  He even had homes and fortresses on other planes.  LIke the other Mages Four, however, he spent most of his time – at least in later life – in Dragon’s Delve searching for a way to tap into the inherent magical power infused in the location.

Shakaran Titanslayer: this human male sorcerer, despite his appearance, specialized in physical combat, enhanced by magic.  He used many spells and magic items to make himself strong, hardy, and truly formidable in battle.  In his time in Dragon’s Delve, he forged many powerful magical weapons, suits of armor, and more.

Lissandera the Enchanter: the only woman of the group, this wizard loved various enchantment spells and also excelled in alchemy and magic item creation.  Serrestique apparently found one such creation, the cloak of the dark eagle, and describes it as a minor artifact.  While none of the Mages Four appear to have been particularly altruistic, Lissandera may have been the only one that might actually earn the label “evil.”

Pholaen the Worldweaver: an elven wizard, Pholaen seemed to be the closest to discover the real secret of Dragon’s Delve and the source (or sources?) of power at its heart.  Aloof and distant, Pholaen apparently created some kind of mobile spherical laboratory from which to study the energies of Dragon’s Delve.  Serrestique believes that this laboratory still exists deep in the dungeon.

Lastly, Serrestique’s book discusses her own time in the dungeon.  She claims to have found her way down to Level 7, but offers few details about what any of the other levels contain, other than brief and unspecific references to an intelligent magical fountain, a deep shaft surrounded by indestructible glass that “goes down much deeper than you think,” a key found only in a pyramid on a lost island, an idol that provides much needed sanctuary in a surprising way, and a demon named Czarzem the Wicked.

Serrestique apparently lived in Dragon’s Delve for a few years in a self-made luxurious apartment.  She created a magically-protected vault, a place to store relics of the Mages Four that she recovered, and a secret study where she kept her spellbook.  The book ends rather abruptly, as if she intended to come back and write more, but was prevented somehow.

Butler’s Note
Originally Posted August 21, 2010

“Mistress Chordille believes me unaware of the secret passages descending into the dungeons below the keep, but of course I know about them. How could I call myself head butler and not know such a thing?  This keep and its staff are my responsibility, after all.  I know very well that she creeps down the hidden steps to her chapel of darkness, there to revere her dark god.  Somehow, the Master does not seem to know about her proclivities.  It is certainly not my place to reveal such information, but I worry that if word were to get out regarding the pact she has forged with the creature Rivenyk, all the world would take up arms against the Duchy rather than allow her to use that terrible knife.

I fear for us all either way.  My poor master deserves a better fate than this.  He deserves a better wife than that malefic harridan.  Perhaps I can take matters into my own hands.  If only I can get my hands on that knife and destroy it, or hide it away.  I know just the place.

The north tower.”

Written by the butler to the Duchess of Chordille, although who that is/was is anyone’s guess.


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